Tasks

Real Unreal Bench · Task 3

A HUD, levelling, new enemy looks and a first village

Task pass rate38% ±28%

An action RPG's test yard has enemies, but nothing on screen and nothing to earn. The agent builds a HUD from engine UI widgets (health, stamina, a cooldown, potions, gold, level, a compass and a number for each hit), experience and levels that open a skill tree, gear with stats, loot and saving, a look of its own for each kind of enemy, and a first hand-built village map at dusk.

Before

Boxy robot enemies in a grey test yard

After

Restyled enemies and a HUD in the same yard
The grader's frames of the same moment: the untouched start, and the reference solution.

Results