Real Unreal Bench · Task 3
A HUD, levelling, new enemy looks and a first village
Grok 4.7Run 1Fail
- Outcome
- Fail
- Duration
- 1h 24m
- Steps
- 231
- Tokens
- 20.1M
- Cost
- $8.60
Task
An action RPG's test yard has enemies, but nothing on screen and nothing to earn. The agent builds a HUD from engine UI widgets (health, stamina, a cooldown, potions, gold, level, a compass and a number for each hit), experience and levels that open a skill tree, gear with stats, loot and saving, a look of its own for each kind of enemy, and a first hand-built village map at dusk.
Run details
Event types
- Thoughts0
- Messages153
- Tool calls323
- Commands199
- Reads89
- Writes34
- Done1