Real Unreal Bench · Task 9

Sound, feedback and guards for a mission played unseen

Claude Sonnet 5.5Run 1Pass

Outcome
Pass
Duration
1h 15m
Steps
127
Tokens
30.1M
Cost
$13.90

Task

Playtest notes on a first-person mission, played with a bow, where the player has to stay unseen. The agent makes dead guards fall and lie, puts tower guards on their decks, gives guards visible shots that can miss, makes arrows stay in their targets, adds feedback when the player is hit, footsteps and the sound of a living camp, replaces a confusing alert bar with cues for where a guard is watching from and an alarm, and adds an opening card with the goal, an on-screen marker and control hints.

Run details

Event types

  • Thoughts97
  • Messages4
  • Tool calls152
  • Commands147
  • Writes4
  • Done1

Trace

253 events