Tasks

Real Unreal Bench · Task 9

Sound, feedback and guards for a mission played unseen

Task pass rate75% ±26%

Playtest notes on a first-person mission, played with a bow, where the player has to stay unseen. The agent makes dead guards fall and lie, puts tower guards on their decks, gives guards visible shots that can miss, makes arrows stay in their targets, adds feedback when the player is hit, footsteps and the sound of a living camp, replaces a confusing alert bar with cues for where a guard is watching from and an alarm, and adds an opening card with the goal, an on-screen marker and control hints.

Before

A red sky-light warning across the screen

After

The warning gone, a goal marker and a hit effect on screen
The grader's frames of the same moment: the untouched start, and the reference solution.

Results